Post by { o p a l } on Feb 27, 2013 8:40:12 GMT -6
welcome to the shop!
Here you can buy magic powers and promotions for your characters using our currency, pounds sterling. You can gain pounds by posting, with a rate of £2 per post. However, if you're just spamming, we will remove money from your account. Or give you a temporary ban. Or do something creative to your intestines.
promotions
When calculating how much a rank will cost, start from the bottom and add all the sums up. You will need an IC reason and promotion from one of the Executives or the Chief Executive as well to promote your character.
Intern: 0
Agent: 0
Officer: 200
Executive: 600
magic
Magic is a key part in combating the fae. Thus, many Silence agents have it. Some spells sold here differ according to Patron, and the details are specified below.
Also, all characters have the power to summon their spirit animal.
Please note that "resistance" does not mean "immunity."
If you're considering buying a higher-level magical kinesis, remember that your character will also have all the powers and bonuses of the lower levels.
These next few goodies are extremely powerful, and specialized by Spirit Patron entirely. This style combines the powers given to one by Master Magical Kinesis (which is not necessary to purchase of you're buying these) with extensive combat training.
Here you can buy magic powers and promotions for your characters using our currency, pounds sterling. You can gain pounds by posting, with a rate of £2 per post. However, if you're just spamming, we will remove money from your account. Or give you a temporary ban. Or do something creative to your intestines.
promotions
When calculating how much a rank will cost, start from the bottom and add all the sums up. You will need an IC reason and promotion from one of the Executives or the Chief Executive as well to promote your character.
Intern: 0
Agent: 0
Officer: 200
Executive: 600
magic
Magic is a key part in combating the fae. Thus, many Silence agents have it. Some spells sold here differ according to Patron, and the details are specified below.
Also, all characters have the power to summon their spirit animal.
Please note that "resistance" does not mean "immunity."
- Anti-Bullet Ward: 25
(Permanently renders basically all technology useless against your character. Magic and blades, however, are different stories.) - Summon Mount: 50
Tempest: black pegasus with lightning-like markings
Rime: winged snow leopard
Summer: large golden paradise bird
Flora: winged wolf
Shadow: giant bat - Summon Minor Spirit: 100
Tempest: raven of storm clouds
Rime: otter of frigid water
Summer: cheetah of golden light
Flora: owl with feathers of leaves
Shadow: a fer-de-lance snake of shadow - Summon Major Spirit: 250
Tempest: a giant snake of lightning
Rime: a huge polar bear made of jagged ice
Summer: a lion made of fire
Flora: a white stag
Shadow: a black panther - Summon Coatl: 400
Summons a powerful giant winged snake.
If you're considering buying a higher-level magical kinesis, remember that your character will also have all the powers and bonuses of the lower levels.
- Novice Magical Kinesis: 100
Tempest: sparks of lightning, low-speed winds, can instruct birds
Rime: icicle missiles, cold winds, extended ability to hold one's breath
Summer: sparks of fire, focus existing light into a low-powered ray, warm winds
Flora: resistance to minor diseases and poisons, can instruct all animals to do something, control over small plants, can heal minor wounds
Shadow: low-light vision, increased stealth and muffled movement, control over small amount of shadow - Intermediate Magical Kinesis: 300 (or 200 if upgrading from Novice)
Tempest: bolts of electricity, gales, can hold a conversation with a bird
Rime: increased mastery over ice and water, control over a medium sized amount of water
Summer: conjure fire, create light, focus existing light into a laser
Flora: resistance to diseases and poisons, can hold a conversation with an animal, control over medium-sized plants, can heal larger wounds
Shadow: night vision, control over a medium-sized amount of shadow, can vanish into large amounts of shadow - Master Magical Kinesis: 500 (or 200 if upgrading from intermediate)
Tempest: lightning bolts, storms, tornadoes, can instruct and talk to flocks of birds, flight and levitation
Rime: snowstorms, can conjure sharp ice, underwater breathing, resistance to cold
Summer: conjure large amounts of fire, focus light into a burning ray, conjure large amounts of light
Flora: resistance to all diseases and poisons, can instruct and talk to all types of animals, can command all plants, can heal large wounds without scar tissue
Shadow: tremorsense (can feel vibrations in ground to sense if something's coming), can melt into pool of shadow, control over large amounts of shadows
These next few goodies are extremely powerful, and specialized by Spirit Patron entirely. This style combines the powers given to one by Master Magical Kinesis (which is not necessary to purchase of you're buying these) with extensive combat training.
- Hurricane Wing: 800
A style of fighting that involves two slender blades (such as rapiers or scimitars) combined with martial arts. A Hurricane Wing, when in a serious battle, will never stop moving, and they sometimes won't touch the ground for an entire fight. The style is elegant and graceful, reliant on speed, agility, and spacial awareness. - Frozen Bastion: 800
This fighting style involves a shield and heavy weapon (such as a mace or morningstar). Frozen Bastions do anything but move- they wait for the enemies to come to them, and then fend off their foes with a combination of shield-bashing, skull-smashing, and frigid winds. A Frozen Bastion requires extreme amounts of tenacity, toughness, and stubbornness. - Blade of Fire: 800
The hulking warrior with a huge sword (like a greatsword or bastard sword), Blades of Fire are the type to charge into battle with reckless abandon, flames licking up their blades. Their style is mainly cut-and-dice, but there is a certain elegance- it requires an ability to transcend the rage and adrenaline of battle to a state if fiery calmness above the fire ranging about you, not to mention ferocity. - Eagle Eye: 800
Expert marksmen, these fighters prefer to be at a range, favoring longbows (or crossbows). When they become true Eagle Eyes, one of their eyes is removed in an ancient ritual and substituted with magical glass raptor's eye, quite literally giving them the eye of a hawk. Their accuracy is unparalleled, and they rely on patience and precision. - Shadow Strider: 800
The best assassins around, Shadow Striders prefer slender, quick blades (specifically, daggers). They are true infiltrators, capable of slipping in and out of the shadows with ease. They rely on their own dexterity to move without being heard, disable traps in their way, and to slip their blade between their target's ribs.